The new dodge mechanic on the right stick adds a level of mobility that really jives with the way enemy encounters are designed. Moving about with the left analog stick feels very direct, creating a sense of connection with my avatars as they bob, weave, and generally wreck shop. With so much constant action, the transition from mouse and keyboard to gamepad could easily have been a disaster, but instead, it feels natural and – in some ways – even better. After all, whether in single-player or co-op with up to three other adventurers, you spend most of your time wading through hordes of skeletons, zombies, succubi, and all manner of other awesome-looking hellspawn, usually with little respite between scraps. It calls itself an action-RPG, but Diablo III is an action game first and foremost. The action is every bit as beefy and bombastic as ever, but the loot game has changed dramatically, and for the better. But, far more important are the tweaks that Blizzard has implemented to make Diablo III the game it always should have been, one that hits most of the notes my inner Diablo fan craves while welcoming newcomers with open arms. The weak story and corny writing? Okay, that’s still here. Gripes about the always-on internet connection requirement? Gone. Not only is it flush with all the PC version’s content, but it comes with few of the drawbacks. Oftentimes, games that make the transition from PC to consoles flop around awkwardly like a fish out of water, but Diablo III navigates the stream confidently.
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